SPOTIFAR

Bringing back physicality to music consumption:
Manipulating virtual albums in Augmented Reality.

OVERVIEW

Music streaming platforms have dramatically changed the way people interact with music. Over a summer spend at Columbia University in 2016, I made my Unity debut to explore how music browsing could take advantage of the 3D space in Augmented Reality.

I created a Spotify browsing experience involving a Microsoft HoloLens for AR, a Leap Motion Controller for hand tracking, and a touchscreen as a main tactile menu. This work has not been published yet but my advisor, Pr. Steven Feiner, presented it during the following AR in Action Summit (see video below).

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