HYPNOVR

Medical hypnosis in VR:
Helping anesthesiologist manage VR sessions.

OVERVIEW

Anesthesiologists who practice medical hypnosis can lower the amount of medication needed during procedures. Although the practice accelerates patient recovery and reduces side effects, its adoption remains limited. It is fairly time-consuming and tiring: the anesthesiologist has to focus and talk constantly to their patient during the procedure.

How might we democratize the use of medical hypnosis through Virtual Reality?

In 2018, the founding team of the French startup HypnoVR reached out to me to design and build an MVP for their portal app for Oculus Rift. Working on evenings and weekends, I built a Unity app to allow anesthesiologists to launch, monitor and manage VR hypnosis sessions. From their computer screen, they can now fully control the VR scenarios (developed by outside gaming studios) shown to the patient, and get real-time feedback on what they were seeing.

Anesthesiologists can shows patients previews, in VR, of the environments available
Anesthesiologists can select parameters for the VR hypnosis session
Anesthesiologists can launch the VR session from their computer screen.
Anesthesiologists can monitor what the patient is seeing during the session.

PROCESS

Sequence flow diagram created by interviewing anesthesiologists in the team
Concept sketches
Low fidelity wireframes
Remote wireframe design critique with the startup founders
Testing feasibility of the 2D screen -> 3D headset interactions with barebones Unity prototype
High fidelity screens created in Adobe Illustrator
Building the app in Unity: 2D screen on the anesthesiologist's computer + 3D scene on the headset in the patient
Loading logo animation, created in After Effect, playing here in Unity
Full demo of the Rift portal app I built
French local news showcasing usage of the app
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